The nice factor it has going, is to have a generic set of motion for the participant character. So any change they do is updating map and gadgets and recreation mode, which they cycle ceaselessly sufficient, with overlap (ie not the complete present set of map area or gadgets or recreation mode) that it has familiarity and novelty on the identical time. This made balancing a lot simpler on the again finish, which might adapt to new meta or change it on the fly.
Additionally having limitation of stock is what hold the sport contemporary as you progress, you all the time should steadiness what sort of technique you wish to favor and alter it on the fly primarily based on what gadgets you discover, which imply altering dramatically the way you play in how they mix to permit new ways. Objects set are continually balanced to favor offense, protection, mobility, or sneakyness and you’ll actually transfer to any of these “construct” organically relying on alternative. The final addition of the storm flip bottle is insane in tactical use (flip the state of the storm, protected inside storm, unsafe if exterior, works with overlap).
You possibly can win by simply being sensible and studying scenario appropriately, a variety of hello stage participant (the sweat or tryhard within the fortnite slang) are inclined to lock themselves in a playstyle and loadout who’ve very clear counter (offense and protection) which open them vastly to nicely place transfer.
Additionally you’ll be able to win with out firing a single weapon I suck at it, however I favor mobility, it feels good to be in opposition to sweat and nonetheless popping out on prime!