Kingdom Come: Deliverance Group Supervisor, Christian Piontek, has acknowledged in a Reddit ask-me-anything session that the sport suffered from quite a few bugs at launch and that Warhorse Studios miscalculated their influence.
In response to a fan who requested what the studio thinks was its “largest mistake,” Piontek stated:
To be humble and trustworthy right here, our largest mistake was most likely to not plan sufficient time into the sport for bug fixing at first, whereas believing that the output of our growth could be adequate within the first makes an attempt. However Kingdom Come: Deliverance got here out as a really advanced recreation, and on the launch there have been extra bugs within the recreation than anticipated. It took us loads of work to repair them with patches, and proper now, we’re nonetheless engaged on a patch as a result of we wish to repair as many bugs as potential. Now we’re at some extent, the place we’re fairly proud of the sport. That’s why we got here up with the Royal Version. However this was a tough lesson for us, and for future tasks, we’d like to bear in mind how necessary bug fixes are.
Regardless of being marred by bugs, Kingdom Come: Deliverance‘s unique launch has bought over two million copies, making Warhorse Studios’ debut undertaking successful. A Royal Version launched again in Could, and included an “enhanced model” of the sport together with all of its further content material.
In February 2019, Warhorse Studios and its IP was acquired by THQ Nordic’s subsidiary, Koch Media.
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