Pod Guardian – Galaxy Insurgent Pressure Half 2 is a multi-directional shooter and the sequel of my outdated sport “Galaxy insurgent power.”
I like multi-directional shooters together with Asteroids, Time pilot, Bosconian, and Sinistar. They permits to shoot wherever I need, and there isn’t any useless finish, so They provide the entire freedom of motion.
And just lately, I received a brand new private favourite sport known as Archer mclean’s Dropzone. It is a defender fashion shooter for C64 however provides barely totally different gameplay, the place it’s important to transport eight pods to the bottom and defend them from planters. Placing pods one after the other was surprisingly addictive and the problem was very nicely balanced that It merely turned certainly one of my favourite horizontal shooter, Althrough I nonetheless contemplate Defender as one of the best.
So I received the thought of creating a sport just like Dropzone, however in an asteroids-style area.
The target is just like dropzone. It’s important to transport eight pods to the bottom and defeat all enemies to win.
However Because the playfield is totally different, I added a number of new concepts to make the idea appropriate for top-down area.
First, Pods cannot be destroyed by each the participant and enemies, so you’ll be able to solely lose the pods when the enemy put them into their base.
additionally, You may solely carry 1 pod like dropzone, however defend can magnet the opposite pods. So you’ll be able to carry a number of pods without delay with a great use of defend.
In comparison with Dropzone it can save you the pods a lot faster, however you may as well lose them faster.
In Dropzone, solely the enemies who determined to go down and drop the android (an enemy that kills the pods) deal with the pods, however in Pod Guardian Enemies can catch the pods anytime if they’ve reached to certainly one of them. Additionally for those who transported all pods, Enemies will method to your base and take the pods.
There shall be no time to relaxation till all of those enemies are killed.
Because the sport shall be very fast-phased, I’ve improved the controls as nicely.
In Galaxy Insurgent Pressure, Arrows rotated the ship and there was a thrust button to maneuver. However I discovered it very stiff to regulate in a fast-phased sport, So I elevated the rotating velocity and made the ship to maneuver by merely urgent arrows. (Like Sinistar, or Bosconian.)
I believed it will commerce the preciser actions, however It really works surprisingly nicely. It might really feel significantly better to regulate with a controller, however sadly I haven’t got one.
Additionally, Galaxy insurgent power had three major weapons to decide on, However none of them was fairly helpful. So I made a decision to make one completely balanced major weapon in Pod Guardian. As an alternative, I am going to add extra numerous sub weapons.
The chargeshot had been eliminated as nicely. After making Galaxy Insurgent Pressure I discovered that Chargeshot is kinda ineffective in a fast-phased sport the place there isn’t any time to cease taking pictures.
The present mode I am making is an arcade mode, That performs like dropzone or Datastorm. (Dropzone clone for amiga)
When The arcade mode is completed, I am planning to make an journey mode the place you journey house and planets like Gravitar.