CD Projekt Crimson has clarified that there shall be no structured morality system in Cyberpunk 2077, solely penalties for actions.
Quest director Mateusz Tomaszkiewicz instructed GamingBolt that non-lethal playthroughs are simply that; non-lethal playthroughs based mostly on participant decisions, stat distribution, and gear. The sport will maintain observe of the outcomes of your choices within the story, nevertheless it received’t accomplish that with any type of good-and-evil level system like many video games prior to now have performed.
“To finish it non-lethally you need to be excellent at stealth,” Tomaszkiewicz stated. “Put money into factors that will let you stealth higher, use weapons that may will let you incapacitate the enemy as a substitute of killing them, to make the ethical decisions that may will let you keep away from killing folks all through the sport.”
The Witcher 3 additionally operated like this, doing its greatest to verify there was by no means a transparent “proper reply”. Its success possible ushered in an age the place that type of much less inflexible strategy to morality in video games turned extra widespread.
Cyberpunk 2077 is out on April 16th, 2020 for the PS4, Xbox One, and PC. Although the builders would ultimately wish to have the sport on next-gen programs, Tomaszkiewicz additionally instructed us that CDPR has no present plans for that or a Change launch.