Secret of Mana Character Designer Shinichi Kameoka Reminiscences About The Sport’s Launch


By Alistair Wong . June 20, 2019 . 5:00pm

secret of mana 4

With the discharge of Doraemon: Story of Seasons this week, Secret of Mana character designer and present Studio Brownies head Shinichi Kameoka had the chance to memory in regards to the launch of the sport again within the days of no web, and no aftercare in his newest firm weblog submit.


Listed here are the highlights:

“With Doraemon: Story of Seasons, now we have many new workers who’re making their debut sport. I very a lot wished them to expertise this second, so I feel it was nice that they have been in a position to expertise the analogue second [of releasing a physical game] whereas the instances nonetheless haven’t progressed that far forward.

Pondering again to my very own debut sport, that will be Secret of Mana, launched 26 years in the past below outdated Squaresoft.

It was an age the place we weren’t linked to the web, so each time we created a brand new ROM we’d must take the Shinkansen prepare to Nintendo’s place in Kyoto in individual… Though again then we have been on the forefront of the pc video games enterprise, wanting again now it was an analogue expertise that wouldn’t even be plausible as we speak.

Concerning the day of launch, which I’d always remember, again then labor regulation wasn’t strict, and any sport firm labored below situations that will get an organization known as a ‘black firm’ these days. There have been no weekend breaks, and for 2-Three months we’d mainly be dwelling on the firm places of work doing debugging work.

Nevertheless, after mastering up the sport, Squaresoft would give us 2-Three months of break, so we have been nonetheless working in a reasonably good atmosphere.


More often than not, sport releases would fall below this break interval, so having the workers would collect collectively to go to the shop and share the feelings of releasing a sport aren’t one thing I bear in mind taking place typically. Subsequently, with Secret of Mana, I walked right down to the toy retailer on my own, and dawdled across the retailer for a very long time seeing what kind of folks’d purchase my sport.

As for aftercare, as there wasn’t an web community atmosphere, when bugs appeared they weren’t simply mounted with a patch, and so when large glitches and bugs appeared, it might trigger a variety of issues for our gamers.


In comparison with that age, though this isn’t restricted to sport growth, with the approaching of the web age and the way handy issues have develop into, we’ve actually entered a pleasant age.”


Secret of Mana launched on the Tremendous Nintendo.

Online game tales from different websites on the internet. These hyperlinks go away Siliconera.


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