A Minute with the Minit devs: What they discovered growing 2018’s hottest Zelda-like

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Minit has grow to be certainly one of my favourite video games that has come out this 12 months. The highest down 2-color journey grabbed my consideration and held it till its scant runtime was over roughly an hour and a half later. It is one of many cleanest, most full video games I’ve touched in an extended whereas, and I used to be excited to speak to Kitty Calis and JW Nijman, two of the minds behind the sport. This is what they mentioned:


Let’s begin this off proper, who’re you and what’s Minit?

Minit is a peculiar little journey performed sixty seconds at a time. It is a collaboration between Kitty Calis, Jan Willem Nijman, Jukio Kallio & Dominik Johann.


Minit is loosely primarily based on a jam sport you made a number of years again referred to as Journey Minute, why did you need to revisit this time mechanic? 

Truthfully, the idea has all the time caught, and we needed to take that to a complete new stage. 1 button, 2 colours and solely 60 seconds that’s.

You’ve each labored with different groups and studios earlier than, why did y’all need to work collectively?

After wrapping up larger tasks like Horizon Zero Daybreak and Nuclear Throne, a small sport appeared like a no brainer. However teaming up with Jukio and Dominik is the place the magic actually occurred!

In each the sport and in your web page you spotlight every member of the workforce reasonably than a catch-all workforce identify. Why was this vital to you?

Minit is all in regards to the workforce, there is no such thing as a chef mentality, and no workforce identify. As a result of let’s face it, in case you swap out any of the workforce members it will have been a distinct sport.

The place did you draw inspiration from for Minit? Did you discover something exterior of gaming?
Inspiration got here from every kind of issues: from locations we visited, to individuals we met, to worrying moments we skilled. One other large affect was videogame tropes, why would anybody even choose up a cursed sword from the seashore?

The entire workforce has labored in gaming for some time, do you will have any recommendation for newer devs?

Ending video games actually issues! Regardless of how small the undertaking, the final bit is all the time the toughest. You may study extra releasing a 1-day jam sport than by spending months organising an enormous undertaking.

What did you study whereas making Minit, and what of that may you share with our readers?

Having restrictions has been actually motivating. Discover a technique to join your artistic expertise with limitations.

What’s subsequent for the 2 of you?

Do not suppose I can say it but, however maintain a watch out!


This interview has been edited for size and readability.

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