New Mortal Kombat 11 Swap replace out now


A brand new replace has gone dwell for the Swap model of Mortal Kombat 11. It contains gameplay changes, Krypt enhancements, and character changes.

Basic Gameplay Changes

· Transfer record corrections

· Enhancements to AI logic

· Mounted a number of uncommon on-line desync causes

· Mounted a number of Brutalities having incorrect necessities or points with the outline

· Kombat Kard Match Replays when being performed in quick ahead will now not typically have visible points

· The sport’s model quantity is now displayed within the Event Mode Fighter Choose display

· The digital camera will now not typically improperly observe the characters briefly when a Delayed Getup is used after sure assaults

· Observe Mode will now not grow to be unresponsive when altering a personality’s variation whereas the AI Enemy Kind was set to File

· All Krushing Blows in Kombo Assault Strings that use the Throw / Entrance Punch+Entrance Kick enter will now appropriately enable both enter for use whereas Krushing Blow Held Test is on

· Mounted a uncommon difficulty when successful a spherical which may trigger the character to visually flip round a number of occasions earlier than enjoying their Finish of Spherical Taunt

· Slight adjustment to hit pause visuals when a personality blocks an assault

· Adjusted throw susceptible states to take away a 2 body window when recovering from a block for normal throws and a 1 body window for particular transfer grabs

· Management now not returns to the participant whereas AI Fighter is energetic if the successful opponent performs a Mercy

· Mounted some excessive assaults and excessive throws not assembly the situations for Uppercut Krushing Blows

· You possibly can now not get the unsuitable Pores and skin to look on Fighter Choose’s Variation choose UI with particular timing

· When enjoying on a visitor account now you can enter Kustomize within the Predominant Menu (I believe you possibly can already do that on Swap)

· Mounted some uncommon cases of audio quips enjoying at incorrect occasions

· Mounted a number of strikes having an incorrect punish window which resulted in a kounter as a substitute of punish

· Corrected some Flawless Block assaults having unintended body knowledge variations when used as a Getup Assault. The next had been adjusted to make them perform the identical. Cassie (Up+Again Punch), Erron Black (Up+Entrance Kick), Kotal (Up+Again Punch & Up+Entrance Kick), Kung Lao (Up+Again Punch), Shao Kahn (Up+Again Punch)

· Added Russian language assist

· Added Simplified Chinese language language assist

– Aggressive Mode Variations are actually all the time accessible in Observe Mode underneath Observe Choices P1/P2 Variation as T-I & T-II.

-Mounted a number of incorrect Demos in tutorial classes


· Kronika chests will now not not often spawn in an inaccessible location

· Mounted a visible difficulty with Descendant of Apep’s belt

· Mounted uncommon difficulty that would consequence within the Elder God Puzzle changing into caught in an unsolvable state

· Added a run button trace

· Particular chests that price 80,000 and 250,000 cash on preliminary opening will now not have that worth when refreshed

· The Descendant of Apep will now not typically grow to be caught within the Torture Halls

· Mounted a bug that would trigger The Armory Door to typically be closed

· Mounted some uncommon UI visible points when a consumable timer runs out

· Soul Shrine associated to Shinnok’s Amulet had its worth decreased, from 10,000 soul to 1,000 souls

· Mounted uncommon difficulty the place The One Being door would stay locked after inserting all three gems


· Mounted a number of incorrect Demos in tutorial classes

· Corrected numerous textual content points in tutorial classes

· Added further tricks to the Primary Tutorial

· Modified the character within the Kombo Limitations and Strain Protection Classes, making some duties simpler to carry out

· Adjusted some participant beginning positions within the Grounded Impartial lesson

· Mounted a problem that would forestall development within the Hit Confirming lesson if the participant considered the Demo at particular timing

Towers of Time

· Gamers will now not be faraway from the Tower of Time portal in the event that they expire whereas being performed

· Mounted some modifiers’ visible results showing throughout Krushing Blow or Deadly Blow cinematics

· Mounted some modifiers having lingering results in sure uncommon conditions

· Modified enter to exit the sport throughout a Group Battle

· Deadly Blow UI will now not typically not replace appropriately throughout Group Battles

· Endurance Fights ought to now award Flawless Victory appropriately

· Improved gameplay efficiency when utilizing some modifiers

Stage Particular Changes

· Cyber Lin Kuei Meeting – Mounted difficulty with Ice Bomb inflicting opponent to be grounded whereas visually within the air underneath sure circumstances

Character Particular Changes

· Baraka – His Throw Krushing Blow necessities now not typically reset after he escapes an opponent’s throw

· Baraka – Touchdown a Again Throw Krushing Blow will now not enable a Ahead Throw Krushing Blow to be accomplished with no failed Throw Escape

· Cassie Cage – Deadly Blow is now not throw immune throughout a few of its startup frames whereas nonetheless on the bottom

· Cassie Cage – Flying Glow Kick now requires the proper button to be held when Krushing Blow held examine is enabled

· Cetrion – Mounted Getup Assault/Flawless Block Assault Up+2 not being resistant to air assaults/throws

· Cetrion – Getup Assault/Flawless Block Assault (Up+Entrance Kick) now has the proper visible impact indicating it’s invincible

· Cetrion – Tendril Pull will now not typically seem behind Cetrion in sure circumstances

· Cetrion – Rock objects are actually correctly dealt with when Cetrion is interrupted out of her throws

· Cetrion – Mounted unintended sound results typically enjoying when Cetrion’s throws are escaped

· Cetrion – Throws which can be escaped now not rely in direction of the requirement of Splitting Aside Brutality

· D’Vorah – Mom Bug will now not typically adjustments again to default colours after it has died

· D’Vorah – Widow’s Kiss when Amplified will now not go away webbing on the opponent when it’s interrupted with particular timing

· Erron Black – Corrected facial animation to opponent when they’re hit by his In the direction of Throw

· Erron Black – Adjusted the lengthy wait time after his Deadly Blow hits earlier than each gamers get management of their characters. Body knowledge is unchanged.

· Frost – Getup Assault/Flawless Block Assault (Up+Again Punch) is now appropriately resistant to leaping assaults & throws, offers 5 harm (from 9) and performs the proper visible impact

· Frost – Getup Assault/Flawless Block Assault (Up+Entrance Kick) now performs the proper visible impact

· Frost – Cryogenic Crown will now not typically go within the unsuitable path after performing a cross-up bounce assault

· Frost – Deadly Blow is now not throw immune throughout a few of its startup & energetic frames

· Geras – Gauntlet of the Ages will now not retaining its cost degree after hitting with Uppercut (Down+Again Punch) or Gauntlet of the Ages Krushing Blows

· Geras – Mounted a bug that would trigger Physique Buster (In the direction of Again Punch) to typically alter the opponents dealing with

· Geras – Mounted bug that allowed Geras to have the ability to block throughout among the restoration frames of Reverse Time

· Jacqui Briggs – Profitable a spherical with a direct affect hit with Grenade Launcher will now not typically end in harm of time persevering with into the following spherical

· Jacqui Briggs – Tech-Dome will now not have lingering visible results when it’s interrupted earlier than it prompts

· Jacqui Briggs – Mounted some visible points with Defend Battery Gear merchandise when Jacqui loses a spherical in sure circumstances and after some Deadly Blows have related

· Jade – Backward Throw can now award FIRST HIT PROPS!

· Jax – Warmth Up mechanic will now work correctly after a Mercy is carried out

· Jax – Warmth Missile will now not auto right when second warmth missile is fired

· Johnny Cage – Deadly Blow is now not throw immune throughout a few of its startup frames

· Johnny Cage – Deadly Blow cinematic is now not visually obstructed by sure foreground objects

· Kano – Getup Assault/Flawless Block Assault (Up+Again Punch) having the ability to cancel into Deadly Blow for a quick second throughout startup

· Kano – Mounted difficulty with harm over time lingering into subsequent spherical if final hit is completed with Chemical Burn

· Kollector – Mounted (Air) Bag Bomb typically lacking visible results when it makes contact with the bottom

· Kotal Kahn – Deadly Blow cinematic is now not visually obstructed by sure foreground objects

· Kotal Kahn – Added controller vibration to wreck inflicted by Tonatiuh Beam

· Kung Lao – Kung Lao is now not in a position to exit the boundary of the world whereas teleporting underneath sure circumstances

· Liu Kang – Dragon Parry is now not throw immune throughout a few of its restoration frames

· Liu Kang – Power Parry whereas Dragon Fireplace is energetic will now not triggered a parry to set off erroneously in uncommon circumstances

· Liu Kang – Power Parry can now not create a number of projectiles from one single profitable parry whereas Dragon Fireplace is energetic

· Liu Kang – Mounted a problem with Bicycle Kick visible results typically being misaligned

· Noob – The Shadow Clone can now not grow to be hooked up to the opponent when Shadow Deal with is interrupted throughout sure circumstances

· Noob – Mounted a visible difficulty with the Shadow Clone after the For The Brotherhood (Away+Entrance Punch, Throw, Again Punch) Krushing Blow cinematic

· Raiden – Lightning Bolt now not auto corrects when amplified

· Raiden – Lightning Storm will now not typically trigger points with the sport digital camera after a apply reset

· Scorpion – Backbone Ripper Brutality now not takes precedence over a profitable throw escape

· Skarlet – Blood Tentacle is now not throw immune throughout a few of its startup & energetic frames

· Sonya – Ok.A.T. Turret will now not typically disappear when opponent is defeated by Ok.A.T. Tantrum

· Sub-Zero – Mounted a bug stopping an opponents from having the ability to Breakaway after being hit by Rising Ice

· Sub-Zero – Mounted uncommon difficulty that would trigger Sub-Zero to grow to be invisible after Frozen Over Finish of Spherical Taunt

· Sub-Zero – Mounted a problem with Slide Amplify visible results typically being misaligned

· Shao Kahn – Mounted a bug stopping an opponents from having the ability to Breakaway after being hit by Shoulder Charger Amplify

· Shao Kahn – Mounted difficulty inflicting D1 and F3 to be set as low parry susceptible as a substitute of excessive parry susceptible

· Shao Kahn – Mounted Deadly Blow cinematic being visually obstructed by sure foreground objects


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