Developer Interview with @Dom0Games – Indie Recreation Launchpad

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Interview with Domagoj Bulat of Domo Video games

Inform us about your self

I work as {an electrical} engineer servicing medical diagnostic tools. I really like all facets of recreation dev and do it as pastime.

Inform us about your crew. What number of members? What’s your function? How did you meet?

There are four of us within the crew. I really like each programming and artwork and I began creating small video games in engine Stencyl all on my own. By Stencyl boards, I met Chuck, a programmer who helped me to face up on my ft. After posting some pixel artwork on Twitter I met our musician Greg.

The dialog began when he commented that my pixel artwork home was cool however the door appeared crooked. Greg makes voice over, SFX and music in our crew and he doesn’t cease there. He managed to persuade each our crew and our writer Sedoc LLC that it’s in our mutual curiosity to start out cooperation. Like everybody else in our crew, he has bought a major affect on our video games design and tales, administration and spreading the phrase about our video games.

Our artist Theo creates the artwork from the underside of his coronary heart with love and his spirit will be felt in his illustrations. He loves digital portray by hand however he went out of his consolation zone and challenged himself to do some pixel artwork in Aseprite. After only a few weeks he completely smashed the idea and now we’ve attractive pixel homes, bushes and so on. My most important function is recreation design, pixel artwork, animation and programming.

Do you’re employed in the identical location or remotely from one another?

Remotely. Discord is our assembly level and we talk there each day whereas Google Drive is the place we maintain and share all our recordsdata.
We should not have any predetermined guidelines about what and once we do. It’s principally as a result of all of us have day jobs and recreation dev merely has bought to fall to second place.

Inform us concerning the recreation you might be presently engaged on 

Citadel Woodwarf 2 is a a lot greater and extra developed sequel to the unique dwarvish recreation. Presently, it’s within the sprucing part and it will likely be accessible on Steam in June 2019 and after that as cellular and HTML variations.

Woodwarf is a technique recreation with a mixture of artwork types – the motion is in pixel artwork whereas upgrades, map, and different screens are in hand-painted fashion.

What impressed you to start out this specific venture? 

The sport developed from a small studying venture with no developed thought of how the sport would seem like and even which kind it will likely be. I began by creating some random character reducing the bushes. Then I launched a gatherer who would gather the wooden and so forth. I believed it is perhaps a easy idle recreation however it outgrew its boundaries and have become an upgrading technique.

What challenges have you ever confronted throughout this venture and the way have you ever overcome them? 

On the time of creation, the sport was meant to be a lot less complicated and smaller. It was meant to start out as Flash which might not be so good for the market. However fortunately for us by the point we had been ending, our recreation engine Stencyl made publishing to HTML5 potential. Additionally on the very starting, we didn’t think about launching a PC model. So just lately we needed to make important modifications within the display artwork and programming to fulfill the total HD decision necessities, together with vast screens.

What have you ever realized from this venture that you’ll apply to your subsequent?

We realized we’re a lot stronger than we suspected. We’re succesful to see a fancy venture from the start until the top. It’s our ardour and we love recreation dev. We love sharing our work with gamers throughout the World are going to maintain on making video games no matter their success.

What was your first gaming system?

My first gaming system was Commodore 64. Actually superb and magical machine.

What’s your favorite recreation? (or video games if that’s too troublesome!)

Star Wars: X-Wing (PC/DOS) 1993, LucasArts

What’s the one piece of recommendation you’ll give to different recreation builders?

For brand new ones – go small. Create a recreation that you would be able to end simply inside two weeks. By no means begin a recreation design with a much bigger venture than that. Don’t make prototypes however create a small useful recreation and launch it.
For skilled ones – be sure to separate clearly your recreation dev time from the time you spend with your loved ones and buddies. Learn to reside passionately in each worlds. Individuals are the one factor vital.

See Domagoj’s work and different video games revealed by Sedoc LLC on Indie Recreation Launchpad!

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