In fairly a great deal each and every game currently, tier is marked by colour indicating its rarity and relative strength. Blue gear is much better than green gear, purple is much better than blue, and Yellow? You know that stuff’s excellent. But how did these colored rarities come to be?
On the most current episode of the GI Show, Ben Hanson interviews the former president of Blizzard North and designer for Diablo 1 and two David Brevik, who talks about the origins of loot rarity colors for the series and how they (in a way) came from Tolkien’s Angband.
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