Quake three, Grand Theft Auto five & IV, F.E.A.R. & extra with Reshade genuine-time ray tracing Worldwide Illumination | DSOGaming


YouTube’s ‘EiermannTelevision’ has shared some videos, displaying Quake three, Carmageddon, Grand Theft Auto five, Grand Theft Auto four, Half Life, F.E.A.R. and Star Wars Jedi Outcast with the most up-to-date Reshade mod that adds genuine-time ray tracing Worldwide Illumination effects.

As we’ve currently stated, this new Reshade (which is at the moment in an alpha stage) is getting made by Pascal Gilcher and makes it possible for Computer gamers to allow ray traced Worldwide Illumination in all DX9, DX10 and DX11 games.

In all of the aforementioned titles, this new ray tracing method improves the general image excellent. It is quite apparent that older games can advantage from this new Reshade, nevertheless it comes with a considerable efficiency hit and there are some graphical glitches present due to the way Reshade executes this new RT method.

For instance, objects that the player does not see are not getting ray traced, resulting in some visual imperfections. What this generally signifies is that you will see the ambient occlusion effects  getting applied on the fly when you turn about corners or when you discover smaller interiors.

We do not know no matter if the beta or the final version of this Reshade mod will repair this situation, nevertheless, we can safely say that it is certainly enhancing the general image excellent of older games.

Take pleasure in the videos!


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